Aztoragarri - Final release Devlog 7


Bon dia, everyone, and welcome back to the monthly Aztoragarri dev log.

Due to the past month's small delays in development, as you may see from now own, today's and future dev logs might not end up wrapping entire sections of gameplay as they did before, but progress is still being made in a considerable rate.

Gameplay advancements:

-The boss of Chapter 3 has been fully programmed, following a timed fight that, due to the strength ratio of the boss to the player being so significant, requires more tactic and patience, making sure not to hit much, but avoid getting hit.

-Combat has received small changes, making enemies stunned when hit, in opposition with before, when they would keep moving as the hit animation played.

Narrative advancements:

-The puzzles for Chapter 3, which were not finished by last month's dev log, have been completed, and the development of Chapter 3-3 has begun, having the basic structure and stalker enemy fully done, leaving, like before, the puzzles to be done.

I shall leave you with some images of the structure from Chapter 3-3, a panopticon-inspired prison built under the cathedral of Urgell.






That would be all. Once again, thank you for your attention, and may life smile to you.

Bona nit!

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